the prism (
saturations) wrote2021-12-11 12:51 pm
Entry tags:
ROLE: Elephant John
ELEPHANT JOHN
Today, regardless of wherever Emet-Selch is, he will soon receive a text message from Bass.
hey!! come thru!! 
Emet-Selch doesn't really have time to question what they mean by this, because immediately a shimmery, yellow archway erects before him.
As Emet-Selch enters through the archway he'll find himself in what appears to be an empty street. Walking down this street leads to a towering building with an archway covered in greenery. This area seems to be sort of like a covered patio, with several stores lining the inside of the tower, though all the names are blurred out. One sells clothing, another sells food, another sells tourist trinkets and novelty items. And in the middle of these stores is a giant planter filled with a vibrant splash of technicolor trees and bushes.
Sitting on this planter is Bass. They lift a static-y, melting hand.
"You made it! Come here, I've got something to show you."
And they hand Emet-Selch a laminated piece of paper. It looks kind of like a menu for a restaurant.
RULES
1. Dream something up!
2. Decide who you want to send a message and send them that Dream!
3. It has to be someone different each week, no repeats. Sorry!
4. Don't tell anybody. Seriously.
After reading the rules, Emet-Selch will find that an image becomes the home screen of his phone. He'll also feel something... sticky... appear on the back of his hand as a temporary tattoo of the same image appears. Only you can see the phone background and tattoo, and they both persist outside of this area.
Once the brand settles in, Bass tilts their head.
"Oh. That's probably fine? Anyway, I'm here to explain if you have questions!"

Emet-Selch doesn't really have time to question what they mean by this, because immediately a shimmery, yellow archway erects before him.
As Emet-Selch enters through the archway he'll find himself in what appears to be an empty street. Walking down this street leads to a towering building with an archway covered in greenery. This area seems to be sort of like a covered patio, with several stores lining the inside of the tower, though all the names are blurred out. One sells clothing, another sells food, another sells tourist trinkets and novelty items. And in the middle of these stores is a giant planter filled with a vibrant splash of technicolor trees and bushes.
Sitting on this planter is Bass. They lift a static-y, melting hand.
"You made it! Come here, I've got something to show you."
And they hand Emet-Selch a laminated piece of paper. It looks kind of like a menu for a restaurant.
RULES
1. Dream something up!
2. Decide who you want to send a message and send them that Dream!
3. It has to be someone different each week, no repeats. Sorry!
4. Don't tell anybody. Seriously.
After reading the rules, Emet-Selch will find that an image becomes the home screen of his phone. He'll also feel something... sticky... appear on the back of his hand as a temporary tattoo of the same image appears. Only you can see the phone background and tattoo, and they both persist outside of this area.
Once the brand settles in, Bass tilts their head.
"Oh. That's probably fine? Anyway, I'm here to explain if you have questions!"

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