the prism (
saturations) wrote2021-12-11 12:51 pm
Entry tags:
ROLE: Elephant John
ELEPHANT JOHN
Today, regardless of wherever Emet-Selch is, he will soon receive a text message from Bass.
hey!! come thru!! 
Emet-Selch doesn't really have time to question what they mean by this, because immediately a shimmery, yellow archway erects before him.
As Emet-Selch enters through the archway he'll find himself in what appears to be an empty street. Walking down this street leads to a towering building with an archway covered in greenery. This area seems to be sort of like a covered patio, with several stores lining the inside of the tower, though all the names are blurred out. One sells clothing, another sells food, another sells tourist trinkets and novelty items. And in the middle of these stores is a giant planter filled with a vibrant splash of technicolor trees and bushes.
Sitting on this planter is Bass. They lift a static-y, melting hand.
"You made it! Come here, I've got something to show you."
And they hand Emet-Selch a laminated piece of paper. It looks kind of like a menu for a restaurant.
RULES
1. Dream something up!
2. Decide who you want to send a message and send them that Dream!
3. It has to be someone different each week, no repeats. Sorry!
4. Don't tell anybody. Seriously.
After reading the rules, Emet-Selch will find that an image becomes the home screen of his phone. He'll also feel something... sticky... appear on the back of his hand as a temporary tattoo of the same image appears. Only you can see the phone background and tattoo, and they both persist outside of this area.
Once the brand settles in, Bass tilts their head.
"Oh. That's probably fine? Anyway, I'm here to explain if you have questions!"

Emet-Selch doesn't really have time to question what they mean by this, because immediately a shimmery, yellow archway erects before him.
As Emet-Selch enters through the archway he'll find himself in what appears to be an empty street. Walking down this street leads to a towering building with an archway covered in greenery. This area seems to be sort of like a covered patio, with several stores lining the inside of the tower, though all the names are blurred out. One sells clothing, another sells food, another sells tourist trinkets and novelty items. And in the middle of these stores is a giant planter filled with a vibrant splash of technicolor trees and bushes.
Sitting on this planter is Bass. They lift a static-y, melting hand.
"You made it! Come here, I've got something to show you."
And they hand Emet-Selch a laminated piece of paper. It looks kind of like a menu for a restaurant.
RULES
1. Dream something up!
2. Decide who you want to send a message and send them that Dream!
3. It has to be someone different each week, no repeats. Sorry!
4. Don't tell anybody. Seriously.
After reading the rules, Emet-Selch will find that an image becomes the home screen of his phone. He'll also feel something... sticky... appear on the back of his hand as a temporary tattoo of the same image appears. Only you can see the phone background and tattoo, and they both persist outside of this area.
Once the brand settles in, Bass tilts their head.
"Oh. That's probably fine? Anyway, I'm here to explain if you have questions!"

WEEK ONE
DREAM DECISIONS
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2, Garou: A dream in which he is in a city made of candy, surrounded by people made of candy, who do not complain about being broken or eaten. After eating one or two of them, he turns into candy himself, and his sticky new body slowly melts and falls apart. Scarlet.
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TALK TO BASS
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[he's immediately like. shaking his hand to try to get this weird little mark off of it? what the fuck is this. rubbing at it to try to clean it off...]
You may begin by explaining the meaning of this.
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WEEK TWO
DREAM DECISIONS
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2, for Emet-Selch (crafted himself as a test): A dream crafted by focusing on his own memories of home, recreating his room in Amaurot with familiar company. Hythlodaeus is there, lounging on his sofa with a potted plant held in his arms like it's some sort of cute little animal, singing to it while Emet-Selch tries to do his damn paperwork with a quill that keeps turning into a blue bird and trying to escape. He has the distinct sense he has finished all this paperwork before, but every time he gets up to file through the Bureau's records he can find no record of any of these concept crystals; Hythlodaeus keeps telling him not to worry about it and to come say hi to this plant. Amber & Marine.
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TALK TO BASS
their shape is more stable, and a consistent size. decently tall, kind of gangly.]
Hey! You ready?
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standing a safe distance away, because he definitely feels a reflexive urge to like, set a hand on their arm or something? no. absolutely not. he'll be over here Thank You.]
I believe so, yes. Owing to the discussion the other day, I suppose we've a better idea of the ways in which this may manifest.
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WEEK THREE
DREAM DECISIONS
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2, Nogiku: A dream in which she is seeking something within a vast library filled with impossibly tall shelves and floating platforms, but she cannot recall what it is she's looking for. She is accompanied by a multicolored cat, which just tells her that she needs to keep searching. Crystalline & metallic.
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TALK TO BASS
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emet-selch stands next to them when he arrives, though he seems preoccupied.]
...Bass?
[hello blorbo u good?]
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LATER...
the kitten wants to work with you to help people here and they said u can go through riff to contact them
but also you can just talk to them if you want
if ur ok with me telling riff who you are we can put u together probably
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WEEK FOUR
DREAM DECISIONS
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TALK TO BASS
Gimme your phone, before anything else. So I don't forget.
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WEEK FIVE
DREAM DECISIONS
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TALK TO BASS
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WEEK SIX
DREAM DECISIONS
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TALK TO BASS
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